Your web-browser is very outdated, and as such, this website may not display properly. Please consider upgrading to a modern, faster and more secure browser. Click here to do so.

I’ve been busy lately. Really busy. And because of my being busy I haven’t really had any time to work on bigger dev projects of any sort, so I’ve taken to playing with smaller ideas and prototypes. One of those prototypes involves some pretty square blocks (inspired by the ones in this piece of opengameart) and I thought I’d just stick up a quick tutorial on how to do them. They’re pretty simple, but I think they look nice and they’re good for a puzzle game.
Quick heads up: This tutorial focuses on drawing a single block and getting it to look like one of the blocks in the above screenshot. It’s not about making a pretty pattern :(
Two clients running the same game, side-by-side. It took far too many headaches to get this to work.
Still programmer art, but this looks a lot better than it did before. I do miss the original super-pixelated “style” a bit, though.
I started this yesterday and I’m kind of flailing around in the dark trying to figure out what it’s even supposed to be. Probably a multiplayer strategy game of some sort… probably.